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The Heart of Guilds and Factions

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The Heart of Guilds and Factions Empty The Heart of Guilds and Factions

Post  GM Kyo Tue Feb 01, 2011 4:27 pm

Here at Inheritor RO we will NOT ever have WOE. It will not come about ever so don't build a guild for the sole purpose of conquering castles. Guilds ingame are important to our Roleplaying parts. If you make a guild, don't do it for the hell of it. Make it to be a new 'Group' that has some kind of ties in the story. Note, players can be part of multiple factions/guilds. Ingame just make best due of your 1 guild limit. Though you may be a Knight of Prontera, you may also be part of the Mage Order (two unlikely factions obviously...) Please actually join the guild that is more important to you character, fit to fly the banners of them.

Guild emblems are different here aswell. Either go emblemless, or use an emblem FIT to represent you (preferably a flag insignia-like design). This dosn't mean make a flag, it means simply make a pattern that would go on a flag. For example an American flag could just be the red and white stripes or even adding a dash of blue in there, no actual flag needs to be drawn out.

For special roles, most characters will be FORCED into specific factions, if this is you, do what you must. If a ST informs you that you character must join the guild "The White Knights" but your in your group "The Black Knights" you must listen to the ST. It's obvious that theres a reason for it. Note that most of the time this will not happen but, in a theoretical sense if it does, obey.
GM Kyo
GM Kyo
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Posts : 131
Join date : 2011-01-30
Age : 30
Location : NJ

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